Project Arrow: TERRA

An electric micro-mobility mining vehicle designed to safely transport miners and tools through the final stretch of their journey.

OVERVIEW


Role

Scope

Toolkit

Team

As one of four Product Designers on this project, I distilled the project statement through research, conducted interviews and online surveys, and tested ergonomics and usability to understand user needs. I also designed and modeled the mechanical arms on the vehicle.

January 2022 - July 2023

Alias, Blender, Gravity Sketch, Shapr3D, VRed

Steven Chiang, Mathieu Lajeunesse, Rafael Piccoli, Nathan Tsung

PROBLEM STATEMENT

Based on the exploration and user research, alongside the challenges and opportunities Identified from the personas, journey maps, and further discussions, we came up with a critical design focus:

How can we enable miners to safely, efficiently, and sustainably transport themselves and their equipment through the last mile of underground operations, without adding physical strain or disrupting existing workflows?


SOLUTION


This project was part of an automotive design competition hosted by APMA, Pininfarina, and Autodesk. Our team was challenged to design a sustainable micro-mobility solution for Northern Canada’s mining boom, using innovative transport and manufacturing technologies.

INTRODUCTION


THE STAKEHOLDERS


MY ROLE

I was responsible for UX Research and Design within the Vehicle Interior:

  • I defined the problem statements and opportunity areas for in-vehicle experience

  • I conducted user research on EV adoption and driver/passenger needs

  • I designed and modeled the vehicle suspension systems

  • I led VR testing workshops to explore interaction and material concepts


EXPLORATORY RESERACH


Understanding the harsh conditions of harvesting rare earth minerals

Canada has nearly 200 mines extracting 60 minerals. To understand frontline needs, we interviewed 6 stakeholders  from site managers to miners  and studied global transport solutions to see how others approach these demanding environments.
Here’s what we found:

Design Refletion

Talking to miners revealed a culture of trust, routine, and grit, where safety comes first. Many relied on subtle environmental cues  shifts in air or ground  that only years underground could teach. It showed me how critical lived experience is, and why truly listening had to guide our design.

Focusing on underground miners and surface-level supervisors

From our research, two key personas emerged: the underground miner, facing daily physical strain, and the surface supervisor, focused on coordination and safety. These roles guided every stage of the design, grounding our solution in real workflows.

RSEARCH INSIGHTS


The underground miner group ended up showing a few critical challenges, that shaped our overall design direction.

Building on existing concepts

We began by analyzing existing mining vehicles; their limits in tight tunnels, tool transport, navigation, and safety. Research into tunnel layouts, clearances, and surfaces informed the vehicle’s scale, form, and wheel & suspension design.
Early sketches explored compact formats  ride-on, follow-behind, and hybrid systems  to reduce fatigue and improve efficiency in daily use.

DESIGN AND EXPLORATION


VALIDATION AND REFINEMENT


Hosted a virtual testing session with Industry experts using a VR environment to test ergonomics and usability, and refine the concept.

With limited time and budget, we replaced a full-scale prototype with VR testing to simulate TERRA’s size and usability. This let us evaluate ergonomics, storage access, and maneuverability directly in a mining context.

We tested with 3–4 participants, including miners and industry experts, focusing on:
        - Ergonomic Fit – Entering, sitting, and operating while in full PPE

        - Spatial Viability – Navigating tight tunnels, turns, and slopes

        - Ease of Use – Intuitive controls and cargo access, even mid-shift

Feedback led to refinements in vehicle dimensions, handle placements, and navigation, confirming TERRA could integrate seamlessly into real mining workflows without adding strain.

Our Limited, but critical findings that ended up evolving the design.

We designed a unique approach allowing miners to work more safely, comfortably, and efficiently in their incredibly harsh conditions. We designed the entire exterior, interior, drivetrain, and suspension systems, ultimately placing us 2nd overall in the design competition of over 20 other design teams.

This project gave us the chance to tackle an unusual design space and push creativity with cutting-edge concepts for 2030. Prototyping was a challenge due to cost and scale, but VR testing allowed us to validate ergonomics and usability effectively. Looking ahead, I’d like to expand the work into UI and control system design, bridging further into automotive HMI.

CONCLUSION


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